tvhdma01 When it's a character's turn, right click on him or her to pop up a menu, then choose 'combat options' to bring up a list of different attacks or actions this character may perform this turn. DM
tvhdma02 When reviewing the list below, keep in mind that different character classes have different combat options, and not every character will have available every option. Also, characters gain more options as they go up in levels. DM
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tvhdma04 Choose 'Full Attack' when you want your character to focus this turn entirely on attacking an enemy. DM
tvhdma05 A full attack uses up both halves of the combat turn in an effort to execute the maximum number of attacks against an opponent. DM
tvhdma06 The 'power attack' trades accuracy for damage. You character will focus all his or her energy on damaging the opponent, but will also miss the target more often. DM
tvhdma07 Select 'defend' when you want your character to stand ready, but take no other action this turn. DM
tvhdma08 Delay alters the initiative order for this entire combat by delaying the character's combat turn until after all other characters and monsters have acted. DM
tvhdma09 This can be useful, if you want to wait to see what action a monster takes or how much damage another character does before deciding what to do. DM
tvhdma10 When you choose 'delay,' the character's diamond in the intiative bar moves to the from its current position to the right end. DM
tvhdma11 If you rest when the rest indicator is yellow, wandering monsters may interupt your recovery. DM
tvhdma12 When this happens, one character will be on watch, but the others in the party will still be asleep. DM
tvhdma13 Choose 'awaken party member' to wake up everyone else. This will use up your character's entire combat turn, but it will likely be worth to get others to help you fend off the wandering monsters. DM
tvhdma14 Clerics have the power to repell or even destroy undead monsters. To attempt this action, choose 'turn undead.' DM
tvhdma15 Keep in mind that turning undead is not a sure thing, and that powerful monsters are more difficult to turn than weaker ones. DM
tvhdma16 Barbarians can turn themselves into extra-powerful fighters for a short duration during a combat. Choose 'rage' to do this. DM
tvhdma17 Your character will hit his or her target more frequently, and will do more damage on each hit, but at the cost of his or her own defensive capability. DM
tvhdma18 Use rage selectively. A barbarian can only rage once per combat. DM